Virtual and augmented reality policy
Virtual reality and augmented reality are concepts which have attracted plenty of interest in both consumer and business operations. Both have shown incredible potential and versatility across a wide range of applications.
AR can be used as an “overlay” concept to link real-world environments to technology, such as for identifying individuals, providing GPS data or “trying on” accessories in online shopping scenarios. Possible uses for VR involve education and training, product design, architecture, language translation, and films and gaming.
Companies like Apple, Meta, Google and NVIDIA are names to watch in the AR and VR sectors. There’s also the rising interest in the metaverse, which ensures AR and VR are kept in the spotlight.
The purpose of this policy is to provide guidelines for the appropriate business usage of virtual and augmented reality. It includes rules for employee vs. company owned devices, accepted practices and limitations.
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